ABCD Main Discussion

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ABCD Main Discussion

Post by thomasinow on 8/29/2010, 12:53 am

First topic message reminder :

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Last edited by thomasinow on 12/25/2013, 6:42 am; edited 1 time in total

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Re: ABCD Main Discussion

Post by Fikwriter on 3/27/2014, 4:30 am

It was more than a month since last message. How's the project going? Any progress, etc? It's becoming infinitely boring there =|
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Re: ABCD Main Discussion

Post by otakuthegreat on 3/27/2014, 6:49 am

I suppose that when they said the release would be at the end of January, they meant in 2015. Course, programming the AI to work properly is no easy task. Wouldn't be surprised if it really did take until 2015. 

Some update posts would be nice though.
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Re: ABCD Main Discussion

Post by Fikwriter on 3/30/2014, 5:34 pm

otakuthegreat wrote:2015
That number makes me sad T_T
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Re: ABCD Main Discussion

Post by Karen♥ on 3/31/2014, 5:50 pm

Dang, I forgot to download the map >_<

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Re: ABCD Main Discussion

Post by Fikwriter on 7/14/2014, 3:44 pm

Well, I wondered, maybe you'll at least open the area where we can post suggestions for heroes, with the partial guide to what kind of things you expect us to write...
That would be beyond awesome...
I'm dying out of boredom ==
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Re: ABCD Main Discussion

Post by Fikwriter on 9/30/2014, 11:56 am

The 2015 is coming soon, but no info yet... 
ABCD is not happening?
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Re: ABCD Main Discussion

Post by otakuthegreat on 10/29/2014, 4:40 am

Haiz

I was completely joking when I said 2015. I take it that there are still a great deal of issues that need to be addressed with the AI, seeing that the characters are practically done. 

BTW, found the character requests bin, although I suppose that we aren't supposed to be using them, so I would not suggest putting anything up.

http://abcwc3.4rumer.net/f21-character-suggestions
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Re: ABCD Main Discussion

Post by otakuthegreat on 10/30/2014, 12:16 pm

Fikwriter wrote:Well, I wondered, maybe you'll at least open the area where we can post suggestions for heroes, with the partial guide to what kind of things you expect us to write...
That would be beyond awesome...
I'm dying out of boredom ==

As for the issue of character suggestions, if you really want to prepare at least, I have gathered information from the Facebook page that mostly details character builds and classifications and condensed it into a more understandable form.



Stat Types
Strength Type
Strength types are excellent at battle and can take a lot of hits.
Agility Type
Agility types are quick and deal out large amounts of damage.
Intelligence Type
Intelligence types use skills to attack, disable, and support.

Attributes
Attack
Ability to deal damage from auto-attacks and physical skills.
Magic
Ability to deal damage from magical skills.
Defense
Ability to sustain damage from enemies.
Speed
Ability to move and attack quickly.
Disable
Ability to limit the actions of enemies.
Support
Ability to boost the effectiveness of allies in battle.
 
 
Play Styles
Assassin
Assassins use skills to deal high amounts of damage at once to a single target.
Fighter
Fighters focus on melee attacks with their normal attacks and/or skills.
Sharpshooter
Sharpshooters focus on ranged attacks with their normal attacks and/or skills.
Spellcaster
Spellcasters use skills to accomplish a wide variety of effects.
Supporter
Supporters boost the effectiveness of their allies and help them amass kills.
Tanker
Tankers are able to withstand large amounts of damage, sometimes even redirecting it.
All-around
Exclusive to Konata.
 
Character Mastery Level
Easy
The character has a simple build that can be used easily by new players.
Normal
The character has a fair build that leads to more complex gameplay.
Hard
The character has a complex build that beginners cannot utilize properly.
Lunatic
The character has a build that will make you never want to play again.



Although not mentioned above, the new release of ABCD will be reintroducing the mana system. Some characters have SP (Special Points), which basically serve as an extra bar for abilities like Black Rock Shooter's final.

Basically, I would write character suggestions the same way that the old ones were written, except using the new attributes in place of the older End/Swi/Pot system. As for writing the actual skills, I am not sure how many levels will be going into each skill, so I would refrain from including specific numerical values and focus more on the details of the abilities, as actual values can be added in once the map has been released.
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Re: ABCD Main Discussion

Post by Fikwriter on 11/2/2014, 9:44 pm

Thanks for the guidelines =3
We still wait for the map to come out, so don't give up! 
Mind your pace ^__^
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Re: ABCD Main Discussion

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